A Game Boy draws one landscape for each collector, live, while they watch.
The payment becomes a seed. The console computes the picture on its 4 MHz CPU, and every finished row crosses the link cable to the page. When it is done, the result is checked pixel by pixel against a reference build of the same code and sent to the collector's wallet.
Slow Horizons in numbers
| Artist | an original DMG running our ROM from a flash cart |
| Draw time | about 60 s per piece |
| Check | 300 of 300 test pieces identical to the reference |
| Proof | the console's clock drift, measured during every drawing |
| Edition | up to 2000, on Solana, files on Arweave |
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